John Romero reflects on the making of Wolfenstein 3D, crunch and finding time for creative exploration - Rock Paper Shotgun
7/29/2022 12:00:00 AM3 years 6 months ago
by Chris Wallace
by Chris Wallace
We chat to legendary games designer John Romero about the making of Wolfenstein 3D, crunch culture and why he wishes he had made fewer games.
In the age of years-long development cycles, it seems miraculous that Wolfenstein 3D, a game that spawned the modern-day FPS as we know it, was developed by six people in just six months. The story o… [+7885 chars]
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